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The Art of Game Design: A Statistical Approach
How a game design moves from a core loop to playtest data, and which simple measures, shown with labeled hypothetical numbers, tell a designer if it works.
Game guide
An independent plain-language guide to game design, development, hardware, players and the industry, with a focus on reading evidence.
150 in-depth guides 21 topics Oct 2026 latest guide
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Each one links on to more specific articles in its topic.
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How a game design moves from a core loop to playtest data, and which simple measures, shown with labeled hypothetical numbers, tell a designer if it works.
Learn how to break a game budget into labor, tools, licensing and marketing, then build a range-based estimate with contingency using a hypothetical example.
A plain-language survey of how games have earned money, from coin-operated machines and boxed sales to subscriptions, free-to-play and downloadable add-ons.
A plain-language look at player motivation: mastery, social connection, exploration and more, and why player types are rough tools rather than fixed labels.
An overview of how attention, memory and problem solving show up in play, and how to tell correlation from causation when a study claims a benefit.
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Design craft, production work and the money behind games.
What play does for people and how to weigh the evidence.
Hardware, markets and communities that shaped gaming.
Level design, sound, art and storytelling explained in plain language.
Programming ideas, testing and the practical side of starting small.
Practical guides for families, learners and accessibility, plus a glossary.